animation struct documentation
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@@ -50,7 +50,7 @@ ActorAnimationInfo chCongaAnimations[9] = {
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ActorInfo chcongaInfo = { MARKER_7_CONGA, ACTOR_8_CONGA, ASSET_35C_MODEL_CONGA,
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1, chCongaAnimations,
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func_803876D0, func_80326224, func_80325888,
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func_803876D0, func_80326224, actor_draw,
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0, 0x333, 0.0f, 0
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};
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@@ -228,7 +228,7 @@ void func_803876D0(Actor *this){
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if(0.0f != this->velocity_x){
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this->velocity_x -= 1.0f;
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if(0.0f == this->velocity_x){
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__spawnQueue_add_1((GenMethod_1)func_80387100, (s32)this->marker);
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__spawnQueue_add_1((GenFunction_1)func_80387100, (s32)this->marker);
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}
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}
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marker_setCollisionScripts(this->marker, NULL, NULL, func_80387168);
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@@ -369,6 +369,6 @@ void func_803876D0(Actor *this){
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|| (this->state == 7 && actor_animationIsAt(this, 0.468f))
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){
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func_8034A1B4(this->marker->unk44, 5, &this->local);
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__spawnQueue_add_1((GenMethod_1)func_803873C8, (s32)this->marker); //spawn orange
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__spawnQueue_add_1((GenFunction_1)func_803873C8, (s32)this->marker); //spawn orange
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}
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}
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