animation struct documentation

This commit is contained in:
Banjo Kazooie
2023-03-12 23:11:39 -05:00
parent 7dd7a0b60c
commit af75d8b32d
293 changed files with 2031 additions and 1986 deletions

View File

@@ -50,7 +50,7 @@ ActorAnimationInfo chCongaAnimations[9] = {
ActorInfo chcongaInfo = { MARKER_7_CONGA, ACTOR_8_CONGA, ASSET_35C_MODEL_CONGA,
1, chCongaAnimations,
func_803876D0, func_80326224, func_80325888,
func_803876D0, func_80326224, actor_draw,
0, 0x333, 0.0f, 0
};
@@ -228,7 +228,7 @@ void func_803876D0(Actor *this){
if(0.0f != this->velocity_x){
this->velocity_x -= 1.0f;
if(0.0f == this->velocity_x){
__spawnQueue_add_1((GenMethod_1)func_80387100, (s32)this->marker);
__spawnQueue_add_1((GenFunction_1)func_80387100, (s32)this->marker);
}
}
marker_setCollisionScripts(this->marker, NULL, NULL, func_80387168);
@@ -369,6 +369,6 @@ void func_803876D0(Actor *this){
|| (this->state == 7 && actor_animationIsAt(this, 0.468f))
){
func_8034A1B4(this->marker->unk44, 5, &this->local);
__spawnQueue_add_1((GenMethod_1)func_803873C8, (s32)this->marker); //spawn orange
__spawnQueue_add_1((GenFunction_1)func_803873C8, (s32)this->marker); //spawn orange
}
}