animation struct documentation
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@@ -26,7 +26,7 @@ ActorAnimationInfo D_80391120[] ={
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ActorInfo D_80391158 = { MARKER_A6_GRABBA, ACTOR_118_GRABBA, ASSET_371_MODEL_GRABBA,
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0x1, D_80391120,
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GV_func_8038BEA0, func_80326224, func_80325888,
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GV_func_8038BEA0, func_80326224, actor_draw,
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0, 0, 0.0f, 0
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};
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@@ -200,7 +200,7 @@ void GV_func_8038BEA0(Actor *this){
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this->unk38_31 = 0;
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D_80391A80 = this->state;
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func_802BB3DC(0, 14.0f, 0.92f);
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__spawnQueue_add_4((GenMethod_4)func_802C4140, 0x11f,
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__spawnQueue_add_4((GenFunction_4)func_802C4140, 0x11f,
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reinterpret_cast(s32, this->position_x), reinterpret_cast(s32, this->position_y), reinterpret_cast(s32, this->position_z)
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);
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}
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