animation struct documentation

This commit is contained in:
Banjo Kazooie
2023-03-12 23:11:39 -05:00
parent 7dd7a0b60c
commit af75d8b32d
293 changed files with 2031 additions and 1986 deletions

View File

@@ -26,7 +26,7 @@ ActorAnimationInfo D_80391120[] ={
ActorInfo D_80391158 = { MARKER_A6_GRABBA, ACTOR_118_GRABBA, ASSET_371_MODEL_GRABBA,
0x1, D_80391120,
GV_func_8038BEA0, func_80326224, func_80325888,
GV_func_8038BEA0, func_80326224, actor_draw,
0, 0, 0.0f, 0
};
@@ -200,7 +200,7 @@ void GV_func_8038BEA0(Actor *this){
this->unk38_31 = 0;
D_80391A80 = this->state;
func_802BB3DC(0, 14.0f, 0.92f);
__spawnQueue_add_4((GenMethod_4)func_802C4140, 0x11f,
__spawnQueue_add_4((GenFunction_4)func_802C4140, 0x11f,
reinterpret_cast(s32, this->position_x), reinterpret_cast(s32, this->position_y), reinterpret_cast(s32, this->position_z)
);
}