animation struct documentation

This commit is contained in:
Banjo Kazooie
2023-03-12 23:11:39 -05:00
parent 7dd7a0b60c
commit af75d8b32d
293 changed files with 2031 additions and 1986 deletions

View File

@@ -30,7 +30,7 @@ Actor *func_8038A180(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
Actor * this = marker_getActor(this_marker);
if(this->unk1C[0] != 0.0f){
this = func_80325888(this_marker, gfx, mtx, vtx);
this = actor_draw(this_marker, gfx, mtx, vtx);
if( this->unk54 == 0.0f
&& this->unk48 != this->unk1C[1]
@@ -70,7 +70,7 @@ void func_8038A31C(Actor *this){
if(!this->unk16C_4){
this->unk16C_4 = TRUE;
actor_collisionOff(this);
__spawnQueue_add_1((GenMethod_1)func_8038A2C0, reinterpret_cast(s32, this->marker));
__spawnQueue_add_1((GenFunction_1)func_8038A2C0, reinterpret_cast(s32, this->marker));
this->velocity[0] = 0.0f;
}