animation struct documentation
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@@ -30,7 +30,7 @@ Actor *func_8038A180(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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Actor * this = marker_getActor(this_marker);
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if(this->unk1C[0] != 0.0f){
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this = func_80325888(this_marker, gfx, mtx, vtx);
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this = actor_draw(this_marker, gfx, mtx, vtx);
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if( this->unk54 == 0.0f
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&& this->unk48 != this->unk1C[1]
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@@ -70,7 +70,7 @@ void func_8038A31C(Actor *this){
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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actor_collisionOff(this);
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__spawnQueue_add_1((GenMethod_1)func_8038A2C0, reinterpret_cast(s32, this->marker));
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__spawnQueue_add_1((GenFunction_1)func_8038A2C0, reinterpret_cast(s32, this->marker));
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this->velocity[0] = 0.0f;
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}
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