animation struct documentation
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@@ -8,7 +8,7 @@ void GV_func_80389EA8(Actor *this);
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/* .data */
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ActorInfo D_80390F00 = { MARKER_AB_RUBEES_EGG_POT, ACTOR_11D_RUBEES_EGG_POT, ASSET_3E1_MODEL_RUBEES_EGG_POT,
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0x1, NULL,
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GV_func_80389E90, GV_func_80389EA8, func_80325888,
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GV_func_80389E90, GV_func_80389EA8, actor_draw,
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2500, 0, 0.9f, 0
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};
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