animation struct documentation

This commit is contained in:
Banjo Kazooie
2023-03-12 23:11:39 -05:00
parent 7dd7a0b60c
commit af75d8b32d
293 changed files with 2031 additions and 1986 deletions

View File

@@ -18,18 +18,18 @@ ActorInfo chTrunker = {
void __chTrucker_setState(Actor *this, s32 next_state){
this->state = next_state;
if(this->state == 1){
func_80335924(this->unk148, ASSET_FE_ANIM_TRUCKER_SHORT, 0.1f, 2.5f);
skeletalAnim_set(this->unk148, ASSET_FE_ANIM_TRUCKER_SHORT, 0.1f, 2.5f);
}
if(this->state == 2){
func_80335924(this->unk148, ASSET_FF_ANIM_TRUCKER_GROW, 0.1f, 2.5f);
func_80335A8C(this->unk148, 2);
skeletalAnim_set(this->unk148, ASSET_FF_ANIM_TRUCKER_GROW, 0.1f, 2.5f);
skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_2_ONCE);
}
if(this->state == 3){
func_80335924(this->unk148, ASSET_FF_ANIM_TRUCKER_GROW, 0.0f, 2.5f);
func_80335A74(this->unk148, 0.999f);
func_80335A8C(this->unk148, 2);
skeletalAnim_set(this->unk148, ASSET_FF_ANIM_TRUCKER_GROW, 0.0f, 2.5f);
skeletalAnim_setProgress(this->unk148, 0.999f);
skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_2_ONCE);
}
}
@@ -40,7 +40,7 @@ Actor *chTrucker_draw(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx)
if(this->state == 0) return this;
this = func_80325888(this_marker, gfx, mtx, vtx);
this = actor_draw(this_marker, gfx, mtx, vtx);
sp38[0] = this->position_x - 150.0f;
sp38[1] = this->position_y + 2.0f;
sp38[2] = this->position_z - 170.0f;
@@ -82,7 +82,7 @@ void chTrucker_update(Actor *this){
sp28 = 2;
}
if(this->state == 2 && func_80335794(this->unk148) > 0){
if(this->state == 2 && skeletalAnim_getLoopCount(this->unk148) > 0){
sp28 = 3;
}