animation struct documentation
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@@ -50,7 +50,7 @@ Actor *func_8038DA18(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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f32 sp38[3];
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f32 sp2C[3];
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this = func_80325888(this_marker, gfx, mtx, vtx);
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this = actor_draw(this_marker, gfx, mtx, vtx);
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if(!this_marker->unk14_21) return this;
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