animation struct documentation
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@@ -89,7 +89,7 @@ void func_803867F4(void){
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func_802BAFE4(4);
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if(nodeProp_findPositionFromActorId(0x148, sp24)){
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jiggySpawn(JIGGY_46_GV_ANCIENT_ONES, sp24);
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__spawnQueue_add_4((GenMethod_4)func_802C4140, 0x4C, reinterpret_cast(s32, sp24[0]), reinterpret_cast(s32, sp24[1]), reinterpret_cast(s32, sp24[2]));
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__spawnQueue_add_4((GenFunction_4)func_802C4140, 0x4C, reinterpret_cast(s32, sp24[0]), reinterpret_cast(s32, sp24[1]), reinterpret_cast(s32, sp24[2]));
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}
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}
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@@ -183,10 +183,10 @@ void chAncientOne_update(Actor *this){
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this->position_z += (sp38 & 2) ? 0xC : -0xC;
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if(this->unkF4_8 != 1){
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if(sp38 == 6){
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__spawnQueue_add_4((GenMethod_4)func_802C4140, 0x4C, reinterpret_cast(s32, this->position_x), reinterpret_cast(s32, sp34), reinterpret_cast(s32, this->position_z));
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__spawnQueue_add_4((GenFunction_4)func_802C4140, 0x4C, reinterpret_cast(s32, this->position_x), reinterpret_cast(s32, sp34), reinterpret_cast(s32, this->position_z));
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}
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if(sp38 == 4 && this->position_y < LOCAL_CH_ANCIENT_ONE(this)->unk1C - 600.0f){
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__spawnQueue_add_4((GenMethod_4)func_802C4140, 0x11f, reinterpret_cast(s32, this->position_x), reinterpret_cast(s32, sp34), reinterpret_cast(s32, this->position_z));
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__spawnQueue_add_4((GenFunction_4)func_802C4140, 0x11f, reinterpret_cast(s32, this->position_x), reinterpret_cast(s32, sp34), reinterpret_cast(s32, this->position_z));
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}//L80386D80
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}
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if(LOCAL_CH_ANCIENT_ONE(this)->unk1C <= this->position_y){
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@@ -226,7 +226,7 @@ Actor *chAncientOne_draw(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **v
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sp58 = (this->state == 3) ? 0 : 1;
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func_8033A45C(3, sp58);
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func_8033A45C(4, sp58);
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func_80325888(this_marker, gfx, mtx, vtx);
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actor_draw(this_marker, gfx, mtx, vtx);
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if( !this->initialized && this_marker->unk14_21){
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func_8034A1B4(func_80329934(), 5, sp4C);
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func_8034A1B4(func_80329934(), 6, sp40);
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