animation struct documentation
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@@ -54,7 +54,7 @@ void fp_sirslushgame_update(void){
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if(D_80392F30.unk1C){
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func_802BAFE4(0x12);
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jiggySpawn(JIGGY_31_FP_SIR_SLUSH, D_80392F30.spawn_pos);
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__spawnQueue_add_4((GenMethod_4)func_802C4140, ACTOR_4C_STEAM,
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__spawnQueue_add_4((GenFunction_4)func_802C4140, ACTOR_4C_STEAM,
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reinterpret_cast(s32, D_80392F30.spawn_pos[0]),
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reinterpret_cast(s32, D_80392F30.spawn_pos[1]),
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reinterpret_cast(s32, D_80392F30.spawn_pos[2])
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