animation struct documentation

This commit is contained in:
Banjo Kazooie
2023-03-12 23:11:39 -05:00
parent 7dd7a0b60c
commit af75d8b32d
293 changed files with 2031 additions and 1986 deletions

View File

@@ -117,7 +117,7 @@ void func_8038AC90(s32 indx, s32 arg1){
}
void func_8038ADE4(s32 indx, s32 arg1){
__spawnQueue_add_2((GenMethod_2)func_8038AC90, indx, arg1);
__spawnQueue_add_2((GenFunction_2)func_8038AC90, indx, arg1);
}
void func_8038AE14(s32 indx){
@@ -166,7 +166,7 @@ void func_8038AEE0(s32 indx){
}
void func_8038B00C(s32 indx){
__spawnQueue_add_1((GenMethod_1)func_8038AEE0, indx);
__spawnQueue_add_1((GenFunction_1)func_8038AEE0, indx);
}
void func_8038B034(void){
@@ -218,7 +218,7 @@ void func_8038B1D0(enum jiggy_e jiggy_id){
timed_setStaticCameraToNode(0.0f, 3);
timedFunc_set_0(0.0f, func_8038AEA0);
timedFunc_set_0(0.0f, FP_func_8038B0B8);
timedFunc_set_1(0.1f, (GenMethod_1) func_8038B130, jiggy_id);
timedFunc_set_1(0.1f, (GenFunction_1) func_8038B130, jiggy_id);
timedFunc_set_0(5.0f, func_8038B190);
timedFunc_set_0(5.0f, func_8038B1C4);
timed_exitStaticCamera(5.0f);