animation struct documentation
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@@ -117,7 +117,7 @@ void func_8038AC90(s32 indx, s32 arg1){
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}
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void func_8038ADE4(s32 indx, s32 arg1){
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__spawnQueue_add_2((GenMethod_2)func_8038AC90, indx, arg1);
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__spawnQueue_add_2((GenFunction_2)func_8038AC90, indx, arg1);
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}
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void func_8038AE14(s32 indx){
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@@ -166,7 +166,7 @@ void func_8038AEE0(s32 indx){
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}
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void func_8038B00C(s32 indx){
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__spawnQueue_add_1((GenMethod_1)func_8038AEE0, indx);
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__spawnQueue_add_1((GenFunction_1)func_8038AEE0, indx);
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}
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void func_8038B034(void){
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@@ -218,7 +218,7 @@ void func_8038B1D0(enum jiggy_e jiggy_id){
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timed_setStaticCameraToNode(0.0f, 3);
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timedFunc_set_0(0.0f, func_8038AEA0);
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timedFunc_set_0(0.0f, FP_func_8038B0B8);
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timedFunc_set_1(0.1f, (GenMethod_1) func_8038B130, jiggy_id);
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timedFunc_set_1(0.1f, (GenFunction_1) func_8038B130, jiggy_id);
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timedFunc_set_0(5.0f, func_8038B190);
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timedFunc_set_0(5.0f, func_8038B1C4);
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timed_exitStaticCamera(5.0f);
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