animation struct documentation
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@@ -36,7 +36,7 @@ Actor *func_80387DD0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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func_8033A45C(2, this->velocity[0] == 1.0f ? 1 : 0);
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func_8033A45C(3, this->velocity[0] == 3.0f ? 1 : 0);
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func_8033A45C(4, this->velocity[0] == 2.0f ? 1 : 0);
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return func_80325888(marker, gfx, mtx, vtx);
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return actor_draw(marker, gfx, mtx, vtx);
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}
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bool func_80387EE4(Actor *this) {
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