animation struct documentation
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@@ -28,7 +28,7 @@ f32 D_803935D0[3];
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Actor *func_8038EBD0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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func_8033A45C( 2, mapSpecificFlags_get(0));
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func_8033A45C( 1, mapSpecificFlags_get(0) ^ 1);
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return func_80325888(marker, gfx, mtx, vtx);
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return actor_draw(marker, gfx, mtx, vtx);
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}
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void func_8038EC34(ActorMarker *this_marker, ActorMarker *other_marker){
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