animation struct documentation
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@@ -17,7 +17,7 @@ Actor *func_803908F0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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Actor *this = marker_getActor(marker);
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if(this->unk38_31 != 0) return this;
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return func_80325888(marker, gfx, mtx, vtx);
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return actor_draw(marker, gfx, mtx, vtx);
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}
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void func_80390944(f32 position[3], s32 cnt, enum asset_e model_id){
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@@ -79,8 +79,8 @@ void func_80390B2C(ActorMarker *marker){
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void func_80390B70(Actor *this){
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func_80324E38(0.0f, 3);
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timed_setStaticCameraToNode(0.0f, 0);
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timedFunc_set_1(0.6f, (GenMethod_1)func_80390ABC, reinterpret_cast(s32, this->marker));
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timedFunc_set_1(2.5f, (GenMethod_1)func_80390B2C, reinterpret_cast(s32, this->marker));
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timedFunc_set_1(0.6f, (GenFunction_1)func_80390ABC, reinterpret_cast(s32, this->marker));
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timedFunc_set_1(2.5f, (GenFunction_1)func_80390B2C, reinterpret_cast(s32, this->marker));
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}
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void func_80390BDC(Actor *this){
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