animation struct documentation

This commit is contained in:
Banjo Kazooie
2023-03-12 23:11:39 -05:00
parent 7dd7a0b60c
commit af75d8b32d
293 changed files with 2031 additions and 1986 deletions

View File

@@ -17,7 +17,7 @@ Actor *func_803908F0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
Actor *this = marker_getActor(marker);
if(this->unk38_31 != 0) return this;
return func_80325888(marker, gfx, mtx, vtx);
return actor_draw(marker, gfx, mtx, vtx);
}
void func_80390944(f32 position[3], s32 cnt, enum asset_e model_id){
@@ -79,8 +79,8 @@ void func_80390B2C(ActorMarker *marker){
void func_80390B70(Actor *this){
func_80324E38(0.0f, 3);
timed_setStaticCameraToNode(0.0f, 0);
timedFunc_set_1(0.6f, (GenMethod_1)func_80390ABC, reinterpret_cast(s32, this->marker));
timedFunc_set_1(2.5f, (GenMethod_1)func_80390B2C, reinterpret_cast(s32, this->marker));
timedFunc_set_1(0.6f, (GenFunction_1)func_80390ABC, reinterpret_cast(s32, this->marker));
timedFunc_set_1(2.5f, (GenFunction_1)func_80390B2C, reinterpret_cast(s32, this->marker));
}
void func_80390BDC(Actor *this){