animation struct documentation
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@@ -19,7 +19,7 @@ Actor *chXmasTree_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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Actor *this = marker_getActor(marker);
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func_8033A45C(5, this->unk38_31);
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func_8033A45C(6, fileProgressFlag_get(0x13) && !func_8033A0F0(5));
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return func_80325888(marker, gfx, mtx, vtx);
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return actor_draw(marker, gfx, mtx, vtx);
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}
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void __chXmasTree_free(Actor *this){
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@@ -99,7 +99,7 @@ void chXmasTree_update(Actor *this){
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sfxsource_setSampleRate(this->unk44_31, 28000);
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}
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__spawnQueue_add_0(__chXmasTree_spawnSwitch);
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__spawnQueue_add_1((GenMethod_1)__chXmasTree_spawnStar, reinterpret_cast(s32, this->marker));
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__spawnQueue_add_1((GenFunction_1)__chXmasTree_spawnStar, reinterpret_cast(s32, this->marker));
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if(fileProgressFlag_get(0x13)){
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__chXmasTree_80386F84(this);
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mapSpecificFlags_set(2, FALSE);
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