animation struct documentation
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@@ -33,7 +33,7 @@ Actor *func_8038FF00(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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Actor *this = marker_getActor(marker);
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if(func_8038BFA0()) return this;
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return func_80325888(marker, gfx, mtx, vtx);
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return actor_draw(marker, gfx, mtx, vtx);
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}
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void func_8038FF54(Actor *this){
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