animation struct documentation

This commit is contained in:
Banjo Kazooie
2023-03-12 23:11:39 -05:00
parent 7dd7a0b60c
commit af75d8b32d
293 changed files with 2031 additions and 1986 deletions

View File

@@ -44,7 +44,7 @@ Actor *func_8038F210(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
if(func_8038BFA0() || this->unk38_31)
return this;
return func_80325888(marker, gfx, mtx, vtx);
return actor_draw(marker, gfx, mtx, vtx);
}
@@ -107,7 +107,7 @@ void func_8038F454(Actor *this){
actor_loopAnimation(this);
timed_setStaticCameraToNode(0.0f, 0x2e);
func_80324DBC(0.0f, 0xc1b, 0x2a, this->position, this->marker, func_8038F330, NULL);
timedFunc_set_1(2.5f, (GenMethod_1)func_8038F3F4, (s32)this->marker);
timedFunc_set_1(2.5f, (GenFunction_1)func_8038F3F4, (s32)this->marker);
}
else{
func_8038F2B8(this);
@@ -204,7 +204,7 @@ void FP_func_8038F7AC(Actor *this){
this->position[0] = local->unkC[0];\
this->position[1] = local->unkC[1];\
this->position[2] = local->unkC[2];
__spawnQueue_add_1((GenMethod_1)FP_func_8038F758, reinterpret_cast(s32, this->marker));
__spawnQueue_add_1((GenFunction_1)FP_func_8038F758, reinterpret_cast(s32, this->marker));
local->unk30 = FALSE;
}
}//L8038F910