animation struct documentation
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@@ -30,7 +30,7 @@ Actor *func_8038DD70(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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Actor *this = marker_getActor(marker);
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if(this->state == 1)
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return this;
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return func_80325888(marker, gfx, mtx, vtx);
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return actor_draw(marker, gfx, mtx, vtx);
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}
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void func_8038DDC8(Actor *this){
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