animation struct documentation
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@@ -24,7 +24,7 @@ ActorInfo chRaceSled = {
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Actor *chRaceSled_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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Actor *this = marker_getActor(marker);
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if(this->unk10_12 == FALSE){
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return func_80325888(marker, gfx, mtx, vtx);
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return actor_draw(marker, gfx, mtx, vtx);
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}
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return this;
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}
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