animation struct documentation
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@@ -34,7 +34,7 @@ Actor *func_8038F0F0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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if(this->unk38_31)
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return this;
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else
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return func_80325888(marker, gfx, mtx, vtx);
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return actor_draw(marker, gfx, mtx, vtx);
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}
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