animation struct documentation
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@@ -31,7 +31,7 @@ Actor *func_80390290(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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}
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func_8033A45C(1, 0);
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func_8033A45C(3, sp18);
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func_80325888(marker, gfx, mtx, vtx);
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actor_draw(marker, gfx, mtx, vtx);
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}
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