animation struct documentation
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@@ -62,7 +62,7 @@ Actor *func_80388740(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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func_8033A45C(1, 1);
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func_8033A45C(3, 1);
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this = func_80325888(marker, gfx, mtx, vtx);
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this = actor_draw(marker, gfx, mtx, vtx);
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if(this->unk16C_4 && marker->unk14_21){
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if( this->state == 4
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|| this->state == 5
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@@ -581,7 +581,7 @@ void func_803896FC(Actor *this){
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case 1: //L80389F78
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if(this->unk38_31 == 2){
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if(jiggyscore_isCollected(JIGGY_30_FP_BOGGY_2)){
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__spawnQueue_add_1((GenMethod_1)func_80388F54, reinterpret_cast(s32, this->marker));
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__spawnQueue_add_1((GenFunction_1)func_80388F54, reinterpret_cast(s32, this->marker));
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func_8038B9BC();
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marker_despawn(this->marker);
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}
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