animation struct documentation

This commit is contained in:
Banjo Kazooie
2023-03-12 23:11:39 -05:00
parent 7dd7a0b60c
commit af75d8b32d
293 changed files with 2031 additions and 1986 deletions

View File

@@ -62,7 +62,7 @@ Actor *func_80388740(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
func_8033A45C(1, 1);
func_8033A45C(3, 1);
this = func_80325888(marker, gfx, mtx, vtx);
this = actor_draw(marker, gfx, mtx, vtx);
if(this->unk16C_4 && marker->unk14_21){
if( this->state == 4
|| this->state == 5
@@ -581,7 +581,7 @@ void func_803896FC(Actor *this){
case 1: //L80389F78
if(this->unk38_31 == 2){
if(jiggyscore_isCollected(JIGGY_30_FP_BOGGY_2)){
__spawnQueue_add_1((GenMethod_1)func_80388F54, reinterpret_cast(s32, this->marker));
__spawnQueue_add_1((GenFunction_1)func_80388F54, reinterpret_cast(s32, this->marker));
func_8038B9BC();
marker_despawn(this->marker);
}