animation struct documentation
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@@ -39,7 +39,7 @@ Actor *func_803875E0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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func_8033A45C(1, 0);
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func_8033A45C(3, 1);
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this = func_80325888(marker, gfx, mtx, vtx);
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this = actor_draw(marker, gfx, mtx, vtx);
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if(marker->unk14_21){
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func_8034A174(func_80329934(), 5, this->velocity);
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}
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@@ -125,7 +125,7 @@ void func_8038794C(Actor *this){
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if(jiggyscore_isCollected(JIGGY_2A_FP_BOGGY_1)){
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if(!jiggyscore_isCollected(JIGGY_2C_FP_BOGGY_3) && !jiggyscore_isSpawned(JIGGY_2C_FP_BOGGY_3)){
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__spawnQueue_add_1((GenMethod_1)func_80387760, reinterpret_cast(s32, this->marker));
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__spawnQueue_add_1((GenFunction_1)func_80387760, reinterpret_cast(s32, this->marker));
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}
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this->unk38_31 = 0;
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actor_collisionOff(this);
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@@ -151,7 +151,7 @@ void func_8038794C(Actor *this){
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if(!func_8028ECAC() || func_8028ECAC() == BSGROUP_8_TROT){
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if(func_80311480(0xbff, 0x2a, this->position, NULL, NULL, NULL)){
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for(i = 0; i <5; i++ ){
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timedFunc_set_1(D_80391BEC[i], (GenMethod_1)func_8038787C, (s32)this->marker);
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timedFunc_set_1(D_80391BEC[i], (GenFunction_1)func_8038787C, (s32)this->marker);
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}
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this->unk138_24 = TRUE;
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}
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@@ -195,7 +195,7 @@ void func_8038794C(Actor *this){
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case 5://L80387D90
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if(jiggyscore_isCollected(JIGGY_2A_FP_BOGGY_1)){
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this->unk38_31 = 0;
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__spawnQueue_add_1((GenMethod_1)func_80387760, reinterpret_cast(s32, this->marker));
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__spawnQueue_add_1((GenFunction_1)func_80387760, reinterpret_cast(s32, this->marker));
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}
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break;
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}
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