animation struct documentation
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@@ -15,7 +15,7 @@ ActorAnimationInfo D_8038F8F0[] = {
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ActorInfo D_8038F908 = {
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MARKER_1F9_SNARE_BEAR, ACTOR_1E9_SNARE_BEAR, ASSET_440_MODEL_SNAREBEAR,
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0x1, D_8038F8F0,
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func_8038E0C8, func_80326224, func_80325888,
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func_8038E0C8, func_80326224, actor_draw,
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0, 0, 0.0f, 0
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};
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@@ -44,7 +44,7 @@ void func_8038E060(s32 arg0, ActorMarker *marker){
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func_80345C78(sp18, sp28);
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func_8033A8F0(arg0, 1, sp18);
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func_8033A238(arg0);
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modelRender_setBoneTransformList(arg0);
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}
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}
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