animation struct documentation
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@@ -32,7 +32,7 @@ ActorInfo D_8038F614 = {
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/* .code */
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void func_8038D2B0(Actor *this, s32 next_state) {
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if (next_state == 1) {
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func_80335924(this->unk148, 0x1A6, 0.2f, 5.5f);
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skeletalAnim_set(this->unk148, 0x1A6, 0.2f, 5.5f);
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}
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this->state = next_state;
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@@ -42,7 +42,7 @@ Actor *func_8038D30C(ActorMarker* marker, Gfx** gfx, Mtx** mtx, Vtx** vtx) {
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if (levelSpecificFlags_get(0x25) == 0) {
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return func_80325340(marker, gfx, mtx, vtx);
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}
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return func_80325888(marker, gfx, mtx, vtx);
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return actor_draw(marker, gfx, mtx, vtx);
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}
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void func_8038D368(Actor *this) {
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