animation struct documentation

This commit is contained in:
Banjo Kazooie
2023-03-12 23:11:39 -05:00
parent 7dd7a0b60c
commit af75d8b32d
293 changed files with 2031 additions and 1986 deletions

View File

@@ -32,7 +32,7 @@ ActorInfo D_8038F614 = {
/* .code */
void func_8038D2B0(Actor *this, s32 next_state) {
if (next_state == 1) {
func_80335924(this->unk148, 0x1A6, 0.2f, 5.5f);
skeletalAnim_set(this->unk148, 0x1A6, 0.2f, 5.5f);
}
this->state = next_state;
@@ -42,7 +42,7 @@ Actor *func_8038D30C(ActorMarker* marker, Gfx** gfx, Mtx** mtx, Vtx** vtx) {
if (levelSpecificFlags_get(0x25) == 0) {
return func_80325340(marker, gfx, mtx, vtx);
}
return func_80325888(marker, gfx, mtx, vtx);
return actor_draw(marker, gfx, mtx, vtx);
}
void func_8038D368(Actor *this) {