animation struct documentation

This commit is contained in:
Banjo Kazooie
2023-03-12 23:11:39 -05:00
parent 7dd7a0b60c
commit af75d8b32d
293 changed files with 2031 additions and 1986 deletions

View File

@@ -58,9 +58,9 @@ void func_8038CB40(Actor *this, s32 next_state) {
int i;
if (next_state == 1) {
func_80335924(this->unk148, 0x289, 0.2f, 1.1f);
skeletalAnim_set(this->unk148, 0x289, 0.2f, 1.1f);
for(i = 0; i < 10; i++){
func_80335800(this->unk148, randf(), func_8038CA10, this->marker);
skeletalAnim_setCallback_1(this->unk148, randf(), func_8038CA10, (s32)this->marker);
}
}
this->state = next_state;
@@ -71,7 +71,7 @@ Actor *CCW_func_8038CBF0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
Actor *this;
ActorLocal_CCW_6620 *local;
this = func_80325888(marker, gfx, mtx, vtx);
this = actor_draw(marker, gfx, mtx, vtx);
local = (ActorLocal_CCW_6620 *)&this->local;
if (this->marker->unk14_21) {
func_8034A174(func_80329934(), 5, local->unk4);