animation struct documentation
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@@ -29,14 +29,14 @@ ActorAnimationInfo D_8038ED20[] = {
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{ASSET_D4_ANIM_SWITCH_DOWN, 100000000.0f}
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};
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ActorInfo D_8038ED50 = { 0x133, 0x1E3, 0x52E, 0x1, NULL, func_80389268, func_80326224, func_80325E78, 0, 0x4000, 0.0f, 0};
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ActorInfo D_8038ED74 = { 0x132, 0x1E2, 0x4F5, 0x5, D_8038ED20, func_80388FD4, func_80326224, func_80325888, 0, 0, 0.0f, 0};
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ActorInfo D_8038ED98 = { 0x131, 0x16D, 0x52E, 0x1, NULL, func_80389268, func_80326224, func_80325E78, 0, 0x4000, 0.0f, 0};
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ActorInfo D_8038EDBC = { 0x130, 0x16C, 0x4F6, 0x5, D_8038ED20, func_80388FD4, func_80326224, func_80325888, 0, 0, 0.0f, 0};
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ActorInfo D_8038EDE0 = { 0x12F, 0x16B, 0x52E, 0x1, NULL, func_80389268, func_80326224, func_80325E78, 0, 0x4000, 0.0f, 0};
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ActorInfo D_8038EE04 = { 0x12E, 0x16A, 0x4F7, 0x5, D_8038ED20, func_80388FD4, func_80326224, func_80325888, 0, 0, 0.0f, 0};
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ActorInfo D_8038EE28 = { 0x12D, 0x169, 0x52E, 0x1, NULL, func_80389268, func_80326224, func_80325E78, 0, 0x4000, 0.0f, 0};
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ActorInfo D_8038EE4C = { 0x12C, 0x168, 0x4F8, 0x5, D_8038ED20, func_80388FD4, func_80326224, func_80325888, 0, 0, 0.0f, 0};
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ActorInfo D_8038ED50 = { 0x133, 0x1E3, 0x52E, 0x1, NULL, func_80389268, func_80326224, actor_drawFullDepth, 0, 0x4000, 0.0f, 0};
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ActorInfo D_8038ED74 = { 0x132, 0x1E2, 0x4F5, 0x5, D_8038ED20, func_80388FD4, func_80326224, actor_draw, 0, 0, 0.0f, 0};
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ActorInfo D_8038ED98 = { 0x131, 0x16D, 0x52E, 0x1, NULL, func_80389268, func_80326224, actor_drawFullDepth, 0, 0x4000, 0.0f, 0};
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ActorInfo D_8038EDBC = { 0x130, 0x16C, 0x4F6, 0x5, D_8038ED20, func_80388FD4, func_80326224, actor_draw, 0, 0, 0.0f, 0};
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ActorInfo D_8038EDE0 = { 0x12F, 0x16B, 0x52E, 0x1, NULL, func_80389268, func_80326224, actor_drawFullDepth, 0, 0x4000, 0.0f, 0};
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ActorInfo D_8038EE04 = { 0x12E, 0x16A, 0x4F7, 0x5, D_8038ED20, func_80388FD4, func_80326224, actor_draw, 0, 0, 0.0f, 0};
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ActorInfo D_8038EE28 = { 0x12D, 0x169, 0x52E, 0x1, NULL, func_80389268, func_80326224, actor_drawFullDepth, 0, 0x4000, 0.0f, 0};
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ActorInfo D_8038EE4C = { 0x12C, 0x168, 0x4F8, 0x5, D_8038ED20, func_80388FD4, func_80326224, actor_draw, 0, 0, 0.0f, 0};
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/* .code */
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s32 func_80388EF0(Actor *this){
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