animation struct documentation

This commit is contained in:
Banjo Kazooie
2023-03-12 23:11:39 -05:00
parent 7dd7a0b60c
commit af75d8b32d
293 changed files with 2031 additions and 1986 deletions

View File

@@ -8,15 +8,15 @@ void func_803885F8(Actor *this);
ActorInfo D_8038ECA0 = {
0x1C2, 0x30B, 0x4E3,
0x0, NULL,
func_803885F8, NULL, func_80325888,
func_803885F8, NULL, actor_draw,
0, 0, 1.0f, 0
};
/* .code */
void func_80388590(Actor *this, s32 next_state){
if(next_state == 1){
func_80335924(this->unk148, 0x219, 0.0f, 1.0f);
func_80335A8C(this->unk148, 4);
skeletalAnim_set(this->unk148, 0x219, 0.0f, 1.0f);
skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_4_STOPPED);
}
this->state = next_state;
}