animation struct documentation
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@@ -8,15 +8,15 @@ void func_803885F8(Actor *this);
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ActorInfo D_8038ECA0 = {
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0x1C2, 0x30B, 0x4E3,
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0x0, NULL,
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func_803885F8, NULL, func_80325888,
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func_803885F8, NULL, actor_draw,
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0, 0, 1.0f, 0
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};
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/* .code */
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void func_80388590(Actor *this, s32 next_state){
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if(next_state == 1){
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func_80335924(this->unk148, 0x219, 0.0f, 1.0f);
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func_80335A8C(this->unk148, 4);
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skeletalAnim_set(this->unk148, 0x219, 0.0f, 1.0f);
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skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_4_STOPPED);
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}
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this->state = next_state;
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}
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