animation struct documentation
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@@ -30,7 +30,7 @@ Struct_CCW_14B0_0 D_8038EC00[] = {
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0
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};
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ActorInfo D_8038EC14 = { 0x1AF, 0x29C, 0x446, 0x0, NULL, CCW_func_80387A40, NULL, func_80325888, 0, 0, 1.0f, 0};
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ActorInfo D_8038EC14 = { 0x1AF, 0x29C, 0x446, 0x0, NULL, CCW_func_80387A40, NULL, actor_draw, 0, 0, 1.0f, 0};
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/* .code */
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void func_803878A0(Actor *this, s32 next_state) {
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@@ -38,8 +38,8 @@ void func_803878A0(Actor *this, s32 next_state) {
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int i;
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if (next_state == 1) {
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if (func_8033567C(this->unk148) != 0x16F) {
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func_80335924(this->unk148, 0x16F, 0.1f, 0.65f);
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if (skeletalAnim_getAnimId(this->unk148) != 0x16F) {
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skeletalAnim_set(this->unk148, 0x16F, 0.1f, 0.65f);
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}
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for(i = 0; i < 10; i++){
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local->unkC[0] = randf2(-500.0f, 500.0f);
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