animation struct documentation
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@@ -4,8 +4,8 @@
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void func_803864B8(Actor *this);
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ActorInfo D_8038EB50 = { 0x1AC, 0x298, 0x444, 0x0, NULL, func_803864B8, NULL, func_80325888, 0, 0, 0.0f, 0};
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ActorInfo D_8038EB74 = { 0x1AC, 0x29A, 0x445, 0x0, NULL, func_803864B8, NULL, func_80325888, 0, 0, 0.0f, 0};
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ActorInfo D_8038EB50 = { 0x1AC, 0x298, 0x444, 0x0, NULL, func_803864B8, NULL, actor_draw, 0, 0, 0.0f, 0};
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ActorInfo D_8038EB74 = { 0x1AC, 0x29A, 0x445, 0x0, NULL, func_803864B8, NULL, actor_draw, 0, 0, 0.0f, 0};
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/* .code */
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void CCW_func_803863F0(Actor *this, s32 next_state){
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