animation struct documentation
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@@ -9,7 +9,7 @@ void timed_exitStaticCamera(f32);
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void timedFunc_set_2(f32, void(*)(s32, s32), s32, s32);
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void func_8028E668(f32[3], f32, f32, f32);
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extern void __spawnQueue_add_3(GenMethod_3, s32, s32, s32);
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extern void __spawnQueue_add_3(GenFunction_3, s32, s32, s32);
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void func_8038F6A4(Actor *);
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@@ -29,7 +29,7 @@ ActorAnimationInfo BGS_D_80390C20[] = {
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};
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ActorInfo D_80390C40 = {MARKER_6C_TANKTUP, ACTOR_E8_TANKTUP, ASSET_3EE_TANKTUP, 0x01, BGS_D_80390C20,
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func_8038F6A4, func_80326224, func_80325888,
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func_8038F6A4, func_80326224, actor_draw,
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0, 0x80, 0.0f, 0
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};
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@@ -124,7 +124,7 @@ void func_8038F6A4(Actor *this)
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{
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if (local->unk0[sp44] == 0)
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{
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__spawnQueue_add_3((GenMethod_3)func_8038F470, *((s32 *) (&this->marker)), local->unk0[sp44], sp44);
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__spawnQueue_add_3((GenFunction_3)func_8038F470, *((s32 *) (&this->marker)), local->unk0[sp44], sp44);
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}
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}
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