animation struct documentation
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@@ -74,7 +74,7 @@ Actor *chpinkegg_draw(ActorMarker *this, Gfx ** gdl, Mtx** mptr, Vtx **arg3){
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t7 = marker_getActor(this)->state == 3;
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func_8033A45C(1, NOT(sp18 = t7));
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func_8033A45C(2, sp18);
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return func_80325888(this, gdl, mptr, arg3);
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return actor_draw(this, gdl, mptr, arg3);
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}
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