animation struct documentation
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@@ -54,7 +54,7 @@ Actor *chmudhut_draw(ActorMarker *this, Gfx** gdl, Mtx** mtx, Vtx **vtx){
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if(thisActor->state == 3)
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return thisActor;
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return func_80325888(this, gdl, mtx, vtx);
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return actor_draw(this, gdl, mtx, vtx);
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}
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void func_8038EB4C(ActorMarker *this){
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@@ -103,9 +103,9 @@ void chmudhut_update(Actor *this){
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if(tmp == 5){
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func_8025A6EC(COMUSIC_2D_PUZZLE_SOLVED_FANFARE, 28000);
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}
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__spawnQueue_add_1((GenMethod_1)func_8038EB4C, reinterpret_cast(s32, this->marker));
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__spawnQueue_add_1((GenFunction_1)func_8038EB4C, reinterpret_cast(s32, this->marker));
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if(tmp < 5){
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__spawnQueue_add_4((GenMethod_4)func_802C4218, D_80390B50[tmp],
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__spawnQueue_add_4((GenFunction_4)func_802C4218, D_80390B50[tmp],
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reinterpret_cast(s32, diffPos[0]),
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reinterpret_cast(s32, diffPos[1]),
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reinterpret_cast(s32, diffPos[2])
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