animation struct documentation

This commit is contained in:
Banjo Kazooie
2023-03-12 23:11:39 -05:00
parent 7dd7a0b60c
commit af75d8b32d
293 changed files with 2031 additions and 1986 deletions

View File

@@ -74,7 +74,7 @@ void func_80387E00(s32 arg0){
Actor * this = marker_getActor(marker);
func_803262E4(this);
__spawnQueue_add_2((GenMethod_2)func_80387D18, reinterpret_cast(s32, marker), 0x1E);
__spawnQueue_add_2((GenFunction_2)func_80387D18, reinterpret_cast(s32, marker), 0x1E);
}
void func_80387E40(ActorMarker * arg0){
@@ -95,10 +95,10 @@ void func_80387E68(ActorMarker *caller, enum asset_e text_id, s32 arg2){
func_80328B8C(this, 5, 0.79f, 1);
func_80326310(this);
bgs_D_803907B8[this->unkF4_8]->propPtr->unk8_4 = TRUE;
timedFunc_set_1(1.1f, (GenMethod_1)func_80387E00, reinterpret_cast(s32, bgs_D_803907B8[this->unkF4_8]));
timedFunc_set_1(1.1f, (GenFunction_1)func_80387E00, reinterpret_cast(s32, bgs_D_803907B8[this->unkF4_8]));
timed_setStaticCameraToNode(0.8f, 9);
func_80324DBC(3.4f, 0xC87, 0xE, NULL, NULL, func_80387E68, NULL);
__spawnQueue_add_2((GenMethod_2) func_80387D18, reinterpret_cast(s32, this->marker), 0x46);
__spawnQueue_add_2((GenFunction_2) func_80387D18, reinterpret_cast(s32, this->marker), 0x46);
}
else{
timed_exitStaticCamera(0.0f);
@@ -152,18 +152,18 @@ void func_80387FD4(Actor *this){
func_80324D2C(4.5f, COMUSIC_43_ENTER_LEVEL_GLITTER);
func_80328B8C(this, 5, 0.79f, 1);
if (this->unkF4_8 == 5) {
timedFunc_set_1(0.9f, (GenMethod_1) func_80387E40, (s32) this->marker);
timedFunc_set_1(0.9f, (GenFunction_1) func_80387E40, (s32) this->marker);
} else {
func_80326310(this);
}
if (this->unkF4_8 < 5) {
bgs_D_803907B8[this->unkF4_8]->propPtr->unk8_4 = TRUE;
timedFunc_set_1(1.1f, (GenMethod_1)func_80387E00, reinterpret_cast(s32, bgs_D_803907B8[this->unkF4_8]));
timedFunc_set_1(1.1f, (GenFunction_1)func_80387E00, reinterpret_cast(s32, bgs_D_803907B8[this->unkF4_8]));
func_802BAFE4(D_803907B0[this->unkF4_8-1]);
} else {
timedFunc_set_1(0.8f, (GenMethod_1)func_80387D90, (s32) this->marker);
timedFunc_set_1(0.8f, (GenFunction_1)func_80387D90, (s32) this->marker);
}
__spawnQueue_add_2((GenMethod_2)func_80387D18, reinterpret_cast(s32, this->marker), 0x46);
__spawnQueue_add_2((GenFunction_2)func_80387D18, reinterpret_cast(s32, this->marker), 0x46);
}
}
}//L80388348
@@ -228,5 +228,5 @@ Actor *func_8038860C(ActorMarker *this, Gfx** gdl, Mtx ** mptr, Vtx **vtx){
Actor *thisActor;
thisActor = marker_getActor(this);
func_8033A45C(1, thisActor->unkF4_8);
return func_80325888(this, gdl, mptr, vtx);
return actor_draw(this, gdl, mptr, vtx);
}