animation struct documentation
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@@ -74,7 +74,7 @@ void func_80387E00(s32 arg0){
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Actor * this = marker_getActor(marker);
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func_803262E4(this);
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__spawnQueue_add_2((GenMethod_2)func_80387D18, reinterpret_cast(s32, marker), 0x1E);
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__spawnQueue_add_2((GenFunction_2)func_80387D18, reinterpret_cast(s32, marker), 0x1E);
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}
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void func_80387E40(ActorMarker * arg0){
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@@ -95,10 +95,10 @@ void func_80387E68(ActorMarker *caller, enum asset_e text_id, s32 arg2){
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func_80328B8C(this, 5, 0.79f, 1);
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func_80326310(this);
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bgs_D_803907B8[this->unkF4_8]->propPtr->unk8_4 = TRUE;
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timedFunc_set_1(1.1f, (GenMethod_1)func_80387E00, reinterpret_cast(s32, bgs_D_803907B8[this->unkF4_8]));
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timedFunc_set_1(1.1f, (GenFunction_1)func_80387E00, reinterpret_cast(s32, bgs_D_803907B8[this->unkF4_8]));
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timed_setStaticCameraToNode(0.8f, 9);
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func_80324DBC(3.4f, 0xC87, 0xE, NULL, NULL, func_80387E68, NULL);
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__spawnQueue_add_2((GenMethod_2) func_80387D18, reinterpret_cast(s32, this->marker), 0x46);
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__spawnQueue_add_2((GenFunction_2) func_80387D18, reinterpret_cast(s32, this->marker), 0x46);
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}
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else{
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timed_exitStaticCamera(0.0f);
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@@ -152,18 +152,18 @@ void func_80387FD4(Actor *this){
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func_80324D2C(4.5f, COMUSIC_43_ENTER_LEVEL_GLITTER);
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func_80328B8C(this, 5, 0.79f, 1);
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if (this->unkF4_8 == 5) {
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timedFunc_set_1(0.9f, (GenMethod_1) func_80387E40, (s32) this->marker);
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timedFunc_set_1(0.9f, (GenFunction_1) func_80387E40, (s32) this->marker);
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} else {
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func_80326310(this);
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}
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if (this->unkF4_8 < 5) {
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bgs_D_803907B8[this->unkF4_8]->propPtr->unk8_4 = TRUE;
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timedFunc_set_1(1.1f, (GenMethod_1)func_80387E00, reinterpret_cast(s32, bgs_D_803907B8[this->unkF4_8]));
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timedFunc_set_1(1.1f, (GenFunction_1)func_80387E00, reinterpret_cast(s32, bgs_D_803907B8[this->unkF4_8]));
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func_802BAFE4(D_803907B0[this->unkF4_8-1]);
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} else {
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timedFunc_set_1(0.8f, (GenMethod_1)func_80387D90, (s32) this->marker);
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timedFunc_set_1(0.8f, (GenFunction_1)func_80387D90, (s32) this->marker);
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}
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__spawnQueue_add_2((GenMethod_2)func_80387D18, reinterpret_cast(s32, this->marker), 0x46);
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__spawnQueue_add_2((GenFunction_2)func_80387D18, reinterpret_cast(s32, this->marker), 0x46);
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}
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}
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}//L80388348
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@@ -228,5 +228,5 @@ Actor *func_8038860C(ActorMarker *this, Gfx** gdl, Mtx ** mptr, Vtx **vtx){
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Actor *thisActor;
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thisActor = marker_getActor(this);
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func_8033A45C(1, thisActor->unkF4_8);
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return func_80325888(this, gdl, mptr, vtx);
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return actor_draw(this, gdl, mptr, vtx);
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}
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