animation struct documentation
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@@ -6,6 +6,7 @@
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#include "structs.h"
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#include "core2/animctrl.h"
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#include "core2/modelRender.h"
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#include "core2/skeletalanim.h"
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typedef struct sprite_prop_s{
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u32 unk0_31:0xC;
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@@ -267,7 +268,7 @@ typedef struct actor_s{
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void (*unk13C)(struct actorMarker_s *);//saved marker->unk30
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f32 unk140;
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f32 unk144;
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Struct80s *unk148;
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SkeletalAnimation *unk148;
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void *unk14C[2];
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// void *unk150;
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u32 unk154;
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