animation struct documentation

This commit is contained in:
Banjo Kazooie
2023-03-12 23:11:39 -05:00
parent 7dd7a0b60c
commit af75d8b32d
293 changed files with 2031 additions and 1986 deletions

View File

@@ -17,14 +17,14 @@ BKTextureList *model_getTextureList(BKModelBin *arg0);
void modelRender_reset(void);
BKModelBin *modelRender_draw(Gfx **gfx, Mtx **mtx, f32 position[3], f32 rotation[3], f32 scale, f32*arg5, BKModelBin* model_bin);
void modelRender_preDraw(GenMethod_1 func, s32 arg);
void modelRender_postDraw(GenMethod_1 func, s32 arg);
void modelRender_preDraw(GenFunction_1 func, s32 arg);
void modelRender_postDraw(GenFunction_1 func, s32 arg);
void modelRender_setDisplayList(BKGfxList *gfx_list);
void func_8033A308(f32 arg0[3]);
void modelRender_setPrimAndEnvColors(s32 env[4], s32 prim[4]);
void modelRender_setEnvColor(s32 r, s32 g, s32 b, s32 a);
void modelRender_setAlpha(s32 a);
void func_8033A444(struct58s *arg0);
void func_8033A444(AnimMtxList *arg0);
void func_8033A450(struct5Bs *arg0);
void func_8033A45C(s32 arg0, s32 arg1);
void func_8033A470(s32 arg0, s32 arg1);