animation struct documentation
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@@ -502,7 +502,7 @@ segments:
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subsegments:
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- [0xF55960, c, animctrl] #DONE
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- [0xF56430, c, code_AD0] #DONE
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- [0xF56A40, c, code_10E0] #DONE
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- [0xF56A40, c, animcache] #DONE
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- [0xF56EB0, c, code_1550] #DONE
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- [0xF57290, c, code_1930] #DONE
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- [0xF57BA0, c, code_2240] #DONE
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@@ -806,7 +806,7 @@ segments:
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- [0x1002A70, c, code_AD110] #DONE
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- [0x1002F10, c, code_AD5B0] #DONE
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- [0x1003BF0, c, code_AE290] #DONE
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- [0x1003F30, c, code_AE5D0] #DONE
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- [0x1003F30, c, skeletalanim] #DONE
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- [0x1004700, c, code_AEDA0]
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- [0x1006D60, c, modelRender]
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- [0x1008EE0, c, code_B3580] #DONE
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@@ -1306,7 +1306,7 @@ segments:
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- [0x1047840, .rodata, code_A4D00]
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- [0x1047870, .rodata, code_A5BC0]
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- [0x1047890, .rodata, code_AD110]
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- [0x10478B0, .rodata, code_AE5D0]
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- [0x10478B0, .rodata, skeletalanim]
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- [0x10478C0, .rodata, code_AEDA0]
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- [0x1047910, .rodata, modelRender]
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- [0x1047920, .rodata, code_B3A80]
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@@ -1367,7 +1367,7 @@ segments:
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- [0x1048460, .rodata, code_DA760]
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- [0x1048480, .rodata, code_DB010]
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- [0x1048560, .bss, code_AD0]
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- [0x1048560, .bss, code_10E0]
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- [0x1048560, .bss, animcache]
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- [0x1048560, .bss, code_1550]
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- [0x1048560, .bss, code_1930]
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- [0x1048560, .bss, ba/anim]
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