fight at 100%
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@@ -20,6 +20,9 @@ extern ActorInfo D_80391DC0;
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extern ActorInfo D_80392018;
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extern ActorInfo D_80392090;
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/* .bss */
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u8 pad_80392750[0x10];
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void func_803863F0(void)
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{
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spawnableActorList_add(&D_80391B00, actor_new, 0X108444);
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