core2/modelRender.c documentation
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@@ -69,10 +69,10 @@ Actor *chMotzhand_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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func_8033A238(func_803356A0(this->unk148));
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if(this->state == 4){
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func_8033A410((s32) (local->alpha * 255.0f));
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modelRender_setAlpha((s32) (local->alpha * 255.0f));
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}
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else{
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func_8033A410((s32) 255);
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modelRender_setAlpha((s32) 255);
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}
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sp3C[0] = sp3C[1] = sp3C[2] = 0.0f;
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