core2/modelRender.c documentation
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@@ -29,7 +29,7 @@ Actor *func_803892D0(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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position[1] = this->position_y;
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position[2] = this->position_z;
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position[1] += 8.0f;
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func_8033A2D4(func_803253A0, this);
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modelRender_preDraw(func_803253A0, this);
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modelRender_draw(gfx, mtx, position, rotation, this->unk1C[0], NULL, func_80330B1C(this_marker));
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}
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return this;
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