Document core2/batimer.c functions
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@@ -309,7 +309,7 @@ void func_802B2BF0(void) {
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baanim_playForDuration_loop(ASSET_A0_ANIM_BSPUMPKIN_WALK, 0.8f);
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func_8029C7F4(1, 1, 2, BA_PHYSICS_FREEZE);
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func_80294378(6);
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func_8029E3C0(0, 0.0f);
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batimer_set(0, 0.0f);
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}
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void func_802B2C58(void) {
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@@ -318,8 +318,8 @@ void func_802B2C58(void) {
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f32 sp34;
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f32 sp28[3];
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func_8029E22C(0);
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sp34 = func_8029E270(0);
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batimer_increment(0);
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sp34 = batimer_get(0);
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sp38 = yaw_getIdeal();
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sp3C = ml_map_f(sp34, 0.0f, 2.3f, 0.0f, 45.0f);
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yaw_setIdeal(mlNormalizeAngle(sp38 + sp3C));
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@@ -459,7 +459,7 @@ void bspumpkin_die_init(void) {
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func_8029C984();
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baMarker_collisionOff();
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func_80292E48();
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func_8029E3C0(1, 2.9f);
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batimer_set(1, 2.9f);
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D_8037D4E0 = 0;
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}
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@@ -516,7 +516,7 @@ void bspumpkin_die_update(void){
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break;
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}
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if (func_8029E1A8(1) != 0) {
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if (batimer_decrement(1) != 0) {
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func_8029B890();
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}
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bs_setState(0);
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