Docuement core2/anseq.c
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@@ -255,7 +255,7 @@ typedef struct actor_s{
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f32 scale;
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/* 0x12C */ struct actor_info_s *actor_info;
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void (* unk130)(struct actor_s *);
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vector(struct2s) **unk134; //vector<struct2s> //saved marker->dieFunc
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vector(AnSeqElement) **unk134; //vector<AnSeqElement> //saved marker->dieFunc
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u32 unk138_31:1;
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u32 unk138_30:1;
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u32 unk138_29:1;
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@@ -150,15 +150,14 @@ typedef struct struct_0_s{ //floor
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} struct0; //geo(used for floor)
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typedef struct struct_2_s{
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f32 unk0;
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u8 unk4; //argument_count
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u8 unk5;
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u8 pad6[2];
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u32 unk8;
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s32 unkC;
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s32 unk10;
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void *unk14; //function_ptr
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} struct2s;
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f32 duration;
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u8 argCount;
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u8 activationFrameDelay;
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s32 arg0;
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s32 arg1;
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s32 arg2;
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void *funcPtr;
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} AnSeqElement;
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typedef struct struct_3_s{
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u32 unk0;
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@@ -563,7 +562,7 @@ typedef struct {
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typedef struct struct_63_s{
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s16 unk0;
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// u8 pad2[2];
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void (*unk4)(vector(struct2s) **, struct actorMarker_s *);
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void (*unk4)(vector(AnSeqElement) **, struct actorMarker_s *);
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} Struct63s;
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typedef struct struct_64_s{
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