core2/code_4C020.c done
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@@ -7,16 +7,14 @@ extern f32 func_8028E82C(void);
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Actor *func_802CA7BC(ActorMarker *, Gfx **, Mtx **, Vtx **);
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void func_802CA92C(Actor *this);
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extern ActorInfo D_80366EF0 = {
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/* .data */
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ActorInfo D_80366EF0 = {
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MARKER_32_PLAYER_SHADOW, ACTOR_17_PLAYER_SHADOW, ASSET_3BF_MODEL_PLAYER_SHADOW,
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0x1, 0x0,
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func_802CA92C, func_80326224, func_802CA7BC,
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0, 0, 0.0f, 0
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};
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/* .rodata */
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extern f32 D_80376480;
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/* .code */
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void func_802CA790(Actor *this){
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func_8033A410(0xff);
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@@ -53,7 +51,7 @@ Actor *func_802CA7BC(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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sp48[0] = this->pitch;
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sp48[1] = this->yaw;
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sp48[2] = this->roll;
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sp44 = ml_map_f(sp54[1] - sp40, 0.0f, 300.0f, 0.43f, D_80376480);
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sp44 = ml_map_f(sp54[1] - sp40, 0.0f, 300.0f, 0.43f, 0.28f);
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func_8033A2D4(func_802CA790, this);
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func_803391A4(gfx, mtx, this->position, sp48, sp44, NULL, func_80330B1C(marker));
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return this;
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