more viewport function documentation and cleaning up prototypes
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@@ -4,8 +4,6 @@
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#include "fight.h"
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#include "core2/particle.h"
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extern void viewport_getPosition_vec3f(f32 (*)[3]);
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extern void subaddie_set_state_with_direction(Actor *, s32, f32, s32);
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extern void func_80386654(f32 arg0, f32 (*arg1)[4], f32 (*arg2)[4]);
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extern void func_80324CFC(f32, enum comusic_e, s32);
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