more viewport function documentation and cleaning up prototypes
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@@ -25,7 +25,6 @@ typedef struct struct_1A_s{
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extern void func_802C5994(void);
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extern void func_802E412C(s32, s32);
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void volatileFlag_set(s32, s32);
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f32 func_8024DE1C(f32, f32, f32 *, f32 *);
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void mlMtxApply(Mtx*);
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void func_80310D2C(void);
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@@ -1210,7 +1209,7 @@ void __gcpausemenu_drawSprite(Gfx** gdl, Mtx** mptr, Vtx** vptr, BKSprite* sprit
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func_8033837C(0);
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viewport_getPosition_vec3f(sp50);
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sp34 = func_8024DE1C(x, y, sp5C, sp44);
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sp34 = viewport_func_8024DE1C(x, y, sp5C, sp44);
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mlMtxIdent(); //matrix_stack_identity
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sp38[0] = sp5C[0] - sp50[0];
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sp38[1] = sp5C[1] - sp50[1];
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