more viewport function documentation and cleaning up prototypes
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@@ -6,7 +6,6 @@
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#include "core2/ba/anim.h"
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#include "core2/ba/physics.h"
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f32 func_8024DDD8(f32[3], f32);
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extern void func_8024E71C(s32, f32*);
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extern f32 ml_acosf(f32);
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extern f32 player_getYaw(void);
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