more viewport function documentation and cleaning up prototypes
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@@ -2,7 +2,6 @@
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#include "functions.h"
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#include "variables.h"
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f32 func_8024DDD8(f32[3], f32);
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extern void func_8024E71C(s32, f32*);
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extern f32 ml_acosf(f32);
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extern f32 player_getYaw(void);
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@@ -141,7 +140,7 @@ f32 func_8029B33C(void){
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f32 sp1C[3];
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_player_getPosition(sp1C);
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return func_8024DDD8(sp1C, func_8029B2F4());
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return viewport_func_8024DDD8(sp1C, func_8029B2F4());
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}
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s32 func_8029B370(void){
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