more viewport function documentation and cleaning up prototypes
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@@ -4,7 +4,6 @@
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extern f32 ml_cos_deg(f32);
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extern f32 ml_sin_deg(f32);
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extern void viewport_getPosition_vec3w(s32[3]);
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Gfx D_80275880[] = {
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gsSPClearGeometryMode(G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH | G_CLIPPING | 0x0060CD00),
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