more viewport function documentation and cleaning up prototypes
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@@ -2,8 +2,6 @@
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#include "functions.h"
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#include "variables.h"
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extern s32 func_8024DB50(f32[3], f32);
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void func_80390EB0(Actor *this);
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/* .data */
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@@ -72,7 +70,7 @@ void func_80390EB0(Actor *this){
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marker_setCollisionScripts(this->marker, func_80390E78, NULL, NULL);
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}
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if(func_8024DB50(this->position, 150.0f) || func_80329530(this, 1200))
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if(viewport_func_8024DB50(this->position, 150.0f) || func_80329530(this, 1200))
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{
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if( !(globalTimer_getTime() & 3) && randf() < 0.2){
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func_80390C70(this->position);
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