refac: rename func_8030E510 to sfxsource_play
This commit is contained in:
@@ -397,7 +397,7 @@ void func_8030E2C4(u8);
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void func_8030E394(u8 indx);
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void func_8030E394(u8 indx);
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void func_8030E484(enum sfx_e uid);
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void func_8030E484(enum sfx_e uid);
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void func_8030E4E4(enum sfx_e uid);
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void func_8030E4E4(enum sfx_e uid);
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void func_8030E510(enum sfx_e uid, s32 arg1);
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void sfxsource_play(enum sfx_e uid, s32 sample_rate);
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void func_8030E540(enum sfx_e uid);
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void func_8030E540(enum sfx_e uid);
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void func_8030E560(enum sfx_e uid, s32 arg1);
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void func_8030E560(enum sfx_e uid, s32 arg1);
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void func_8030E58C(enum sfx_e uid, f32 arg1);
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void func_8030E58C(enum sfx_e uid, f32 arg1);
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@@ -84,7 +84,7 @@ void chpinkegg_collision(ActorMarker *this, ActorMarker *other_marker){
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thisActor = marker_getActor(this);
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thisActor = marker_getActor(this);
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this->propPtr->unk8_3 = 0;
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this->propPtr->unk8_3 = 0;
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func_8030E510(SFX_AA_BGS_EGG_BREAKING_1, 28000);
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sfxsource_play(SFX_AA_BGS_EGG_BREAKING_1, 28000);
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subaddie_set_state(thisActor, 3);
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subaddie_set_state(thisActor, 3);
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actor_playAnimationOnce(thisActor);
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actor_playAnimationOnce(thisActor);
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this->collidable = 0;
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this->collidable = 0;
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@@ -13,7 +13,7 @@ void func_80389440(Actor *this, s32 next_state) {
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void *temp_v0;
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void *temp_v0;
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if (next_state == 2) {
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if (next_state == 2) {
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func_8030E510(SFX_AA_BGS_EGG_BREAKING_1, 28000);
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sfxsource_play(SFX_AA_BGS_EGG_BREAKING_1, 28000);
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this->marker->propPtr->unk8_3 = FALSE;
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this->marker->propPtr->unk8_3 = FALSE;
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fileProgressFlag_set(FILEPROG_E6_SPRING_EYRIE_HATCHED, TRUE);
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fileProgressFlag_set(FILEPROG_E6_SPRING_EYRIE_HATCHED, TRUE);
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skeletalAnim_set(this->unk148, 0x187, 0.0f, 2.0f);
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skeletalAnim_set(this->unk148, 0x187, 0.0f, 2.0f);
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@@ -216,7 +216,7 @@ void func_8038DBDC(Actor *this){
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}
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}
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else{
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else{
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if(actor_animationIsAt(this, 0.42f))
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if(actor_animationIsAt(this, 0.42f))
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func_8030E510(SFX_7C_CHEBOOF, 32000);
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sfxsource_play(SFX_7C_CHEBOOF, 32000);
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tmp = this->unk44_31;
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tmp = this->unk44_31;
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if(tmp && func_8030E3FC(tmp)){
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if(tmp && func_8030E3FC(tmp)){
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if(1.0 < this->unk1C[1]){
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if(1.0 < this->unk1C[1]){
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@@ -341,10 +341,10 @@ void func_802C4C14(Actor *this){
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switch(sp84){
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switch(sp84){
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case 0://L802C4D8C
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case 0://L802C4D8C
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if(actor_animationIsAt(this, 0.1f))
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if(actor_animationIsAt(this, 0.1f))
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func_8030E510(SFX_5D_BANJO_RAAOWW, 8000);
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sfxsource_play(SFX_5D_BANJO_RAAOWW, 8000);
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if(actor_animationIsAt(this, 0.7f))
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if(actor_animationIsAt(this, 0.7f))
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func_8030E510(SFX_5E_BANJO_PHEWWW, 8000);
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sfxsource_play(SFX_5E_BANJO_PHEWWW, 8000);
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break;
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break;
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case 1://L802C4DD0
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case 1://L802C4DD0
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if(randf() < 0.1){
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if(randf() < 0.1){
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@@ -364,7 +364,7 @@ void func_802C4C14(Actor *this){
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switch(this->state){
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switch(this->state){
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case 1://L802C4F10
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case 1://L802C4F10
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if(sp84 == 1){
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if(sp84 == 1){
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func_8030E510(SFX_136_GAMEBOY_STARTUP, 15000);
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sfxsource_play(SFX_136_GAMEBOY_STARTUP, 15000);
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timedFunc_set_3(0.25f, (GenFunction_3)comusic_8025AB44, COMUSIC_73_GAMEBOY, -1, 2000);
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timedFunc_set_3(0.25f, (GenFunction_3)comusic_8025AB44, COMUSIC_73_GAMEBOY, -1, 2000);
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func_8025A58C(0, 2000);
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func_8025A58C(0, 2000);
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}
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}
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@@ -441,20 +441,20 @@ void func_802C4C14(Actor *this){
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if(randf() < 0.1){
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if(randf() < 0.1){
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switch(sp84){
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switch(sp84){
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case 0://L802C52B8
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case 0://L802C52B8
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func_8030E510(SFX_31_BANJO_OHHWAAOOO, 28000);
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sfxsource_play(SFX_31_BANJO_OHHWAAOOO, 28000);
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func_8030E540(SFX_135_CARTOONY_SPRING);
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func_8030E540(SFX_135_CARTOONY_SPRING);
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timedFunc_set_2(0.4f, (GenFunction_2)func_8030E510, SFX_13A_GLASS_BREAKING_7, 0x7fff);
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timedFunc_set_2(0.4f, (GenFunction_2)sfxsource_play, SFX_13A_GLASS_BREAKING_7, 0x7fff);
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timedFunc_set_2(0.9f, (GenFunction_2)func_8030E510, SFX_150_PORCELAIN_CRASH, 0x7fff);
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timedFunc_set_2(0.9f, (GenFunction_2)sfxsource_play, SFX_150_PORCELAIN_CRASH, 0x7fff);
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timedFunc_set_2(1.0f, (GenFunction_2)func_8030E510, SFX_151_CAT_MEOW, 0x7fff);
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timedFunc_set_2(1.0f, (GenFunction_2)sfxsource_play, SFX_151_CAT_MEOW, 0x7fff);
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break;
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break;
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case 1://L802C5320
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case 1://L802C5320
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timedFunc_set_2(0.4f, (GenFunction_2)func_8030E510, SFX_31_BANJO_OHHWAAOOO, 28000);
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timedFunc_set_2(0.4f, (GenFunction_2)sfxsource_play, SFX_31_BANJO_OHHWAAOOO, 28000);
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timedFunc_set_2(0.2f, (GenFunction_2)func_8030E510, SFX_E_SHOCKSPRING_BOING, 28000);
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timedFunc_set_2(0.2f, (GenFunction_2)sfxsource_play, SFX_E_SHOCKSPRING_BOING, 28000);
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func_8030E540(SFX_2D_KABOING);
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func_8030E540(SFX_2D_KABOING);
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break;
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break;
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case 2://L802C5364
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case 2://L802C5364
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timedFunc_set_2(0.15f, (GenFunction_2)func_8030E510, SFX_32_BANJO_EGHEE, 28000);
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timedFunc_set_2(0.15f, (GenFunction_2)sfxsource_play, SFX_32_BANJO_EGHEE, 28000);
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func_8030E510(SFX_3F6_UNKNOWN, 28000);
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sfxsource_play(SFX_3F6_UNKNOWN, 28000);
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func_8030E540(SFX_8F_SNOWBALL_FLYING);
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func_8030E540(SFX_8F_SNOWBALL_FLYING);
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break;
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break;
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}//L802C5394
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}//L802C5394
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@@ -466,7 +466,7 @@ void func_802C4C14(Actor *this){
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subaddie_set_state(this, 3);
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subaddie_set_state(this, 3);
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}
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}
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}else{//L802C53D0
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}else{//L802C53D0
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func_8030E510(SFX_4F_BANJO_WAHOO, 28000);
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sfxsource_play(SFX_4F_BANJO_WAHOO, 28000);
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subaddie_set_state(this, 3);
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subaddie_set_state(this, 3);
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}//L802C53E8
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}//L802C53E8
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if(sp84 == 0)
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if(sp84 == 0)
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@@ -171,7 +171,7 @@ void func_802D31AC(ActorMarker *arg0, ActorMarker * arg1) {
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case MARKER_109_BREAKABLE_BRICK_WALL:
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case MARKER_109_BREAKABLE_BRICK_WALL:
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func_8030E6D4(SFX_114_BRICKWALL_BREAKING);
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func_8030E6D4(SFX_114_BRICKWALL_BREAKING);
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func_8030E510(SFX_11_WOOD_BREAKING_1, 28000);
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sfxsource_play(SFX_11_WOOD_BREAKING_1, 28000);
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subaddie_set_state_looped(sp2C, 9);
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subaddie_set_state_looped(sp2C, 9);
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fileProgressFlag_set((sp2C->unkF4_8 == 1) ? FILEPROG_C8_LAIR_BRICKWALL_TO_WADINGBOOTS_BROKEN : FILEPROG_C9_LAIR_BRICKWALL_TO_SHOCKJUMP_PAD_BROKEN, TRUE);
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fileProgressFlag_set((sp2C->unkF4_8 == 1) ? FILEPROG_C8_LAIR_BRICKWALL_TO_WADINGBOOTS_BROKEN : FILEPROG_C9_LAIR_BRICKWALL_TO_SHOCKJUMP_PAD_BROKEN, TRUE);
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break;
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break;
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@@ -329,7 +329,7 @@ void func_802D31AC(ActorMarker *arg0, ActorMarker * arg1) {
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case 0x164:
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case 0x164:
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case 0x165:
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case 0x165:
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if (sp2C->unk1C[1] == sp2C->position[1]) {
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if (sp2C->unk1C[1] == sp2C->position[1]) {
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func_8030E510(SFX_9B_BOULDER_BREAKING_1, 25000);
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sfxsource_play(SFX_9B_BOULDER_BREAKING_1, 25000);
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sp2C->unk1C[0] = 1.0f;
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sp2C->unk1C[0] = 1.0f;
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}
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}
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break;
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break;
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@@ -849,12 +849,12 @@ void func_8030E4E4(enum sfx_e uid){
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func_8030D6C4(uid, 1.0f, 22000, 0, 0);
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func_8030D6C4(uid, 1.0f, 22000, 0, 0);
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}
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}
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void func_8030E510(enum sfx_e uid, s32 arg1){
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void sfxsource_play(enum sfx_e uid, s32 sample_rate){
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func_8030D6C4(uid, 1.0f, arg1, 0, 2);
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func_8030D6C4(uid, 1.0f, sample_rate, 0, 2);
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}
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}
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void func_8030E540(enum sfx_e uid){
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void func_8030E540(enum sfx_e uid){
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func_8030E510(uid, 0x7ff8);
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sfxsource_play(uid, 0x7ff8);
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}
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}
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void func_8030E560(enum sfx_e uid, s32 arg1){
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void func_8030E560(enum sfx_e uid, s32 arg1){
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@@ -276,7 +276,7 @@ void chWarpCauldron_update(Actor *this) {
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func_802BAFE4(D_80393620[this->unkF4_8 - 1].unk3);
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func_802BAFE4(D_80393620[this->unkF4_8 - 1].unk3);
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func_802D09B8(this, 2);
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func_802D09B8(this, 2);
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phi_a0 = (fileProgressFlag_get(chWarpCauldron_getPairedFileProgressFlagIndex(this)) != 0) ? SFX_107_CAULDRON_ACTIVATION_1 : SFX_108_CAULDRON_ACTIVATION_2;
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phi_a0 = (fileProgressFlag_get(chWarpCauldron_getPairedFileProgressFlagIndex(this)) != 0) ? SFX_107_CAULDRON_ACTIVATION_1 : SFX_108_CAULDRON_ACTIVATION_2;
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func_8030E510(phi_a0, 32000);
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sfxsource_play(phi_a0, 32000);
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if (!fileProgressFlag_get(FILEPROG_F5_COMPLETED_A_WARP_CAULDRON_SET) && !fileProgressFlag_get(chWarpCauldron_getPairedFileProgressFlagIndex(this))) {
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if (!fileProgressFlag_get(FILEPROG_F5_COMPLETED_A_WARP_CAULDRON_SET) && !fileProgressFlag_get(chWarpCauldron_getPairedFileProgressFlagIndex(this))) {
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func_80311480(0xF79, 4, NULL, NULL, NULL, NULL);
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func_80311480(0xF79, 4, NULL, NULL, NULL, NULL);
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}
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}
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