refac: rename func_8030E510 to sfxsource_play

This commit is contained in:
Bl00D4NGEL
2024-09-03 20:25:19 +02:00
parent 98e97f4e95
commit 9d802d0c08
8 changed files with 22 additions and 22 deletions

View File

@@ -171,7 +171,7 @@ void func_802D31AC(ActorMarker *arg0, ActorMarker * arg1) {
case MARKER_109_BREAKABLE_BRICK_WALL:
func_8030E6D4(SFX_114_BRICKWALL_BREAKING);
func_8030E510(SFX_11_WOOD_BREAKING_1, 28000);
sfxsource_play(SFX_11_WOOD_BREAKING_1, 28000);
subaddie_set_state_looped(sp2C, 9);
fileProgressFlag_set((sp2C->unkF4_8 == 1) ? FILEPROG_C8_LAIR_BRICKWALL_TO_WADINGBOOTS_BROKEN : FILEPROG_C9_LAIR_BRICKWALL_TO_SHOCKJUMP_PAD_BROKEN, TRUE);
break;
@@ -329,7 +329,7 @@ void func_802D31AC(ActorMarker *arg0, ActorMarker * arg1) {
case 0x164:
case 0x165:
if (sp2C->unk1C[1] == sp2C->position[1]) {
func_8030E510(SFX_9B_BOULDER_BREAKING_1, 25000);
sfxsource_play(SFX_9B_BOULDER_BREAKING_1, 25000);
sp2C->unk1C[0] = 1.0f;
}
break;