refac: rename func_8030E510 to sfxsource_play
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@@ -171,7 +171,7 @@ void func_802D31AC(ActorMarker *arg0, ActorMarker * arg1) {
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case MARKER_109_BREAKABLE_BRICK_WALL:
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func_8030E6D4(SFX_114_BRICKWALL_BREAKING);
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func_8030E510(SFX_11_WOOD_BREAKING_1, 28000);
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sfxsource_play(SFX_11_WOOD_BREAKING_1, 28000);
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subaddie_set_state_looped(sp2C, 9);
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fileProgressFlag_set((sp2C->unkF4_8 == 1) ? FILEPROG_C8_LAIR_BRICKWALL_TO_WADINGBOOTS_BROKEN : FILEPROG_C9_LAIR_BRICKWALL_TO_SHOCKJUMP_PAD_BROKEN, TRUE);
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break;
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@@ -329,7 +329,7 @@ void func_802D31AC(ActorMarker *arg0, ActorMarker * arg1) {
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case 0x164:
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case 0x165:
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if (sp2C->unk1C[1] == sp2C->position[1]) {
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func_8030E510(SFX_9B_BOULDER_BREAKING_1, 25000);
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sfxsource_play(SFX_9B_BOULDER_BREAKING_1, 25000);
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sp2C->unk1C[0] = 1.0f;
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}
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break;
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