refac: rename func_8030E510 to sfxsource_play
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@@ -13,7 +13,7 @@ void func_80389440(Actor *this, s32 next_state) {
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void *temp_v0;
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if (next_state == 2) {
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func_8030E510(SFX_AA_BGS_EGG_BREAKING_1, 28000);
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sfxsource_play(SFX_AA_BGS_EGG_BREAKING_1, 28000);
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this->marker->propPtr->unk8_3 = FALSE;
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fileProgressFlag_set(FILEPROG_E6_SPRING_EYRIE_HATCHED, TRUE);
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skeletalAnim_set(this->unk148, 0x187, 0.0f, 2.0f);
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